"52" has been my favorite assignment since I have been in design school. The way it was structured forced me to learn so many things I wouldn't have otherwise. I used to hate Macs, but now that I have been working on them for 3 weeks I understand them a lot more and I'm able to navigate with much greater efficiency. I have gained skills in InDesign and I know a whole lot more about printing.
Throughout the process, I was constantly overwhelmed with all the different cards and modifications I had to make each day. I began to realize that instead of viewing each little modification as a world of it's own, always relate it to the whole. This way it is much easier to integrate the small change into the entire system. Having an entire interconnected card system required me to think, and rethink each modification before I made it. In this sense, I have learned to reflect on how the the entire system will change depending on revisions of the components. It really stinks when you make a change to every single card (108) and then have to go back and do it again.
Another important lessons I learned was the ability to place tasks in a hierarchy. Under normal circumstances, I will spend as much time is needed to get things "perfect". I was not able to do this with "52" and I had to adapt by determining which parts of the game were the most important and should require the most time. This was extremely hard for me because it felt like I was doing a slack job but I'm starting to think the ability to rank tasks in importance is a necessary skill.
On a more team oriented note, I learned to work with a partner that I frequently and vehemently disagreed with. That by far was the greatest challenge. (Ha!)













































